It will come as no news to anyone reading this that the
Manhunt franchise hasn’t been given the easiest of times
by the media, with many a claim and false accusation thrown
at the games, so much so that it actually resulted in the
second game being severely edited in order to make its way
Amongst all the hearsay and scaremongering Rockstar said
very little, meaning that they didn’t add any fuel to
the all ready burning fire, but also leaving fans with mixed
thoughts regarding their stance on the franchise.
Rockstar Games Vice President of Product Development, Jeronimo
Barrera has been perhaps the most vocal about the Manhunt
franchise to the press. Especially around the period of time
building up to the release of Manhunt 2, mainly because he
served as a producer on the title.
In November 2006, after the release of Bully, Jeronimo Barrera
told EGM that Rockstar are big fans of stealth games (at the
time in relation to the stealth component within Bully).
We happen to be huge fans of stealth games. I mean, Manhunt,
I think, is the stealth game.... I dunno, some people love
stealth and some people hate it; there aren't people who
are kind of in the middle there. I think it's something
that, as a gamer, you understand and you can play -- some
people just don't like it.
Considering that entries in the Grand Theft Auto franchise,
The Warriors and Bully all have had stealth components to
them suggests that Rockstar are indeed fans of stealth as
a game play mechanic and are not merely trying to mask a design
In the movie industry many studios are ashamed of horror
movies and the success that often accompanies them. Perhaps
the most well known case of such shame lies at the feet of
Paramount Pictures, who were the distributor of the first
eight entries in the Friday the 13th franchise before selling
the franchise rights onto New Line Cinema.
However this doesn’t appear to be the case at Rockstar
Games, the company is apparently very proud of both entries
in the Manhunt series thus far. Regarding original Manhunt:
We're all very proud of the original game and we were in
a unique situation to draw inspiration from our own work.
...as well as being proud of their work on Manhunt 2:
...we're very proud of it. We made a compelling horror
game for a mature audience. The fact people still want to
pick on video games is a strange and unfortunate reality.
So much so that when Gamespot asked Jeronimo Barrera if the
trouble that Rockstar had experienced in attempting to bring
Manhunt 2 to release in North America had put the publisher
off the franchise Barrera shot down any doubt by confirming
that if the fans wanted it, they were willing to continue
We enjoy making them, and if you enjoy playing them there
is a good chance we'll see more in the series, but only
time will tell. If we feel like we can make another compelling
stealth game, we will.
Almost 4 years after the release of the original Manhunt,
Rockstar London's studio head, Mark Washbrook gave an interview
with the Official PlayStation Magazine UK during their April
2007 issue and said that much of the reasoning behind the
development of Manhunt 2 was its fan base.
No title has satisfied the fierely loyal Manhunt fan base
since it's release and there was no question we could leave
them hanging any longer!
The fans of Manhunt appear in part to be much of the reason
for the continuation of the Manhunt franchise thus far. In
October 2007 Barrera told Gamespot the following:
The original Manhunt has a very loyal fan base, and when
we decided to start working on Manhunt 2 it was immediately
decided that we had to stick to certain themes and mechanics
to keep the original fans happy--but we also wanted to expand
and surpass what the original accomplished so well.
All of which makes the chance of Manhunt 3 happening look
pretty good. But where will or could the franchise go?
Considering the success of the multiplayer component to Grand
Theft Auto IV and the launch of the Rockstar Social Club,
all seems to suggest that Rockstar are now placing a large
emphasis on creating engaging multiplayer experiences in their
At the end of October 2007, Stephen Totilo of MTV Games asked
Rockstar Games producer Jeronimo Barrera about the possibilities
of a multiplayer component being added to future iterations
of the Manhunt franchise, Barrera seemingly embraced the idea.
That's a very interesting question. ... Who knows where
the 'Manhunt' series is going to go? And that's definitely
something that warrants some exploring on our part for sure.
But what of the core of Manhunt, what of the single player
experience? When Rockstar London’s Mark Washbrook was
asked if there was any chance that players would see Piggsy
again all he could offer was a playful “Ah, we'll see”,
seemingly suggesting that he is not against the idea, a concept
that would almost certainly have to be a prequel to the original
Post release of Manhunt 2, many fans and critics expressed
interest in the continuation of the story, characters and
events of the original game. But with Rockstar’s track
record of closing the book on characters at the end of each
of their games, it is hard to predict just what they might
decide to do.
At this point it is any ones guess, Rockstar seem to be up
for making Manhunt 3, and fans are anxiously waiting. All
that is known is that supposing it does happen it will likely
use the Rockstar Advanced Game Engine and appear on the PlayStation
3, Xbox 360 and very possibly the PC.