The information on this page is gathered
through analysing images, videos, previews, interviews and other
such content that was released during the build up to Manhunt 2
finally hitting retail stores. All of this content was at one point
or another in Manhunt 2, during the development of a videogame the
content is constantly under scrutiny and evaluation.
We would advise you to check out the Version
Differences page for more trivial findings. For example, much
of the early PlayStation 2 work is still present in the Nintendo
Wii version of the game.
Daniel Lamb and several other characters originally had
what Rockstar described as "completely placeholder"
dialogue, they said this during an early preview of the game
with website Kikizo, back in May 2007. At the time Rockstar
stated that the audio was voiced by a researcher from Rockstar
New York. The final voice work for Daniel Lamb was completed
by Ptolemy Slocum.
Early previews of Manhunt 2 suggested that the game controlled
exactly the same as the original game on the PlayStation 2,
with the direction pad buttons being used to lean left and
right. In the final game the right analogue stick was used
and the fire button was mapped to R1 with aim on L1, bringing
it more in line with more recent games.
As noted by previews, Environmental Executions were originally
set to be quick time button events, similar to those found
in the likes of Resident Evil 4. In the final game they play
out exactly the same as regular executions, requiring just
a lock on and a push of the execute button.
Manhunt 2 was originally to include innocent characters
throughout the levels, some of which are still present in
the Nintendo Wii version. Originally they helped shape which
ending the player got, posing some morality into the game.
This was unfortunately removed when Rockstar were forced to
edit the game.
Rockstar were also forced to remove decapitations from most
episodes in the game. Some such as Sexual Deviants and Origins
still allow for decapitations as they are vital to the story
in these episodes.
There was originally a rating system similar to that found
in the original Manhunt, Rockstar removed this while they
waited for the game to be granted an M rating. The reason
behind it is they say it makes the game flow better and that
the rating system was simply left over from the first game.
Several screenshots released by Rockstar show that the
character model for Leo was changed very late in development.
His clothing remains the same but his face was altered. Some
screenshots even show what appears to be a zombie like version
of Leo; the screenshots appear to have been taken from the
opening episode to the game.
It seems to indicate that perhaps the story relationship
between Leo and Daniel was changed fairly late into development,
either that or Rockstar originally planned to infuse more
supernatural elements into the game and later decided to ease
back on the idea.
There are still some pieces of whatever it was that Rockstar
originally had planned in the game. During the introduction
cinematic to the game Leo can be seen smashing his head against
a blood splattered wall from repeated pounding, and if you
look at Daniel’s cell you can see that he has scratched
Leo’s name onto the wall. Additionally, if you look
at the severed body when leaving the elevator during Awakening
you can see the remains of Leo.
As everyone is undoubtedly aware, Rockstar had to apply
additional filters to Manhunt 2 at the request of the ESRB.
Originally the screen would turn bright red when a hunter
was targeted and would remain so until the execution was over.
In the final version of the game a green and red filter was
added over the executions to obscure the execution as it is
happening, it also has varying degrees of a blur added to
further obscure things. Additionally the transition screen
in between the start of the execution used to be different,
it used to be a simple static effect, this was later changed
to the spinning Dixmor symbol.
The end credits to Manhunt 2 show many changes to the cut-scenes
in the PlayStation 2 and PlayStation Portable versions of
the game, much of which remain intact on the Nintendo Wii.
It would seem that they might not have had enough time to
go back and redo the credits for the games release date or
there was miscommunication between Rockstar London and Rockstar
Originally the flashback episodes did not start off by saying
“6 Years Earlier”; this was likely added to clear
up confusion as to what was happening.
The PlayStation 2 version of Manhunt 2 originally had the
same quick select menu as used on the Nintendo Wii version
of the game, as evident through looking at videos from Sony’s
Gamers Day event. The fist icon in the middle was larger and
the lines were like scratch marks, instead of straight lines
Some early screenshots showed that Daniel went transparent
when hiding, however, the rim-lighting effect was still applied.
This was presumably changed at the last minute due to some
criticism of the effect.
One of the most talked about changes to the game after
it was refused classification/rated AO is the wire cutter
executions, these featured anything from ripping at the victims
testicles to grabbing his throat and tearing it clean from
his neck. Although all 4 wire cutter executions have been
completely removed the actual wire cutters had to be kept
as they are required to open mesh fences in the game, this
resulted in the executions that you could perform with them
being changed to the same ones as the flashlight.
Several screenshots released by Rockstar showed that the
heavy handgun was originally pure silver or chrome in appearance,
in the retail game the gun has a more neutral colouring. Just
as well really, as the gun really stood out, especially in
During early versions of Awakening the player could stumble
across many inmates that looked to be none other than Leo
Kasper. There is many sources to prove this, ranging from
screenshots released by Rockstar, in the trailers released
for the game and even the version of the game that was leaked
onto the Internet prior to the games release. In this version
Leo could be seen continually beating his head against a glass
window (similar to the scene in Jacob’s Ladder), while
the character placement and action remains in the final game
the character model has been changed to a different inmate.
The reason for this is likely a swap in character design,
either that or the reveal of Leo’s true self was revealed
in a different manner.
Initially Manhunt 2 was to have civilian characters in numerous
episodes throughout the game; Rockstar altered the game to
remove said characters when Manhunt 2 was resubmitted to the
ESRB in order to achieve an M rating. However, in the Nintendo
Wii version of the retail game you can still find a pre experimental
civilian in his underpants locked away in a cell. You can
find this civilian in the first cell you come across during
the locked door puzzle, whereby you must lock all the cell
doors in order to advance.
Originally this episode featured a manhole environmental
execution which could be used just before climbing the wall
to Daniel's house; this was later removed and replaced with
a normal non-interactive drain, although the execution still
remains on the Nintendo Wii version of the game.
There was originally a ball that bounced down the stairs
in the episode Ghosts it was likely a reference to the 1980
movie The Changeling. Objects falling down the stairs have
since become a horror movie cliché that is used in
Initially the music in the dungeon was the same as the
piece of music playing in the club when the stripper was dancing;
the released version of the game has a new piece of music
in its place.
The puzzle of how to gain access to the 3 rooms with the
environmental executions in them (located in the underground
dungeon) originally had a hidden door inside the middle room.
The door originally blended into the surrounding wall and
gaining access seemed to be a thing of luck as nothing pointed
to the fact that a hidden door was in the area. This was concept
was removed and the rooms were flipped in order to make things
easier, the door to the 3rd room is actually open from the
start of the episode in the retail version.
Early versions of Manhunt 2 had an error with the dentist
chair environmental execution. When execution was preformed
on the PlayStation 2 version of the game the positioning was
off a little throughout the whole scene, when the execution
was over the object inserted into the hunters throat was actually
off to the side and not near his face at all. In the final
version of the game the chair has been repositioned and the
clipping error has been fixed. Although a certain part of
the execution was removed, Daniel no longer uses a hand drill
on the hunter. The strange thing about this removal is that
it still appears in the Wii version of the game, presumably
Rockstar Toronto decided to correct the execution animation
to omit the collision errors rather than trimming the execution
In trailer 1 it shows an excerpt from the intro cut-scene
to Sexual Deviants, in the cut-scene both Daniel and Leo jump
over the wall at the side of the strip club. Both the PlayStation
2 and PlayStation Portable versions of the game have had these
cut-scenes altered to show only Daniel jumping over the wall;
however the camera position remains the same, with Daniel
only occupying the right hand side of the screen. The cut-scene
is unaltered for the Nintendo Wii, with both Leo and Daniel
jumping over the wall. Additionally the game credits show
them both jumping over the wall.
The cut-scene where the Red Kings assault the civilian
by kicking him and ripping at his face with the pliers/wire
cutters was changed, the camera angles were altered so that
the scene would be less violent. Originally you got to see
the pliers being used on the civilians face. This would have
been changed in order to secure an M rating from the ESRB.
Originally the Red Kings had a completely different design;
they looked very similar to the Watchdogs from the original
game in that they wore military like camouflage. In the final
game their aesthetic was changed to reflect the fact that
they are a lowly street gang. There is a possibility that
their change was made in part to the fact that they looked
very similar to another gang in the game, the Bloodhounds.
The intro cut-scene to this episode features Daniel finding
a photo of Judy standing inside the brothel ‘Bees Honey
Pot’, originally the photo showed her standing in the
same place although the brothel is named 'The Honey Pot' and
it also says this on the sign that Judy is standing in front
of, both were changed in the final version of the game resulting
in the photo texture requiring to be updated.
|Initial previews for Manhunt 2 noted that this episode was
originally known as simply 'The Honey Pot'. The decision to
change the episode title also meant that the brothel signs and
logo at reception had to be changed to ‘Bees Honey Pot’.
It is unknown why this slight alteration was made; it is possible
that the name was simply a placeholder and only settled on at
the last minute.
When rummaging through the Patient Files on the official
Manhunt 2 website it is possible to stumble across a short
video clip of an additional hunter that is not found in the
game, the character looks similar to that of the Cerberus
from the original Manhunt. During this short scene it shows
either Daniel or Leo looking at him through a sniper rifle
and blowing his head off.
The short clip seems to be taken from an episode that took
place during the build up to Assassination. Another possibility
is that Rockstar redesigned the Project Militia at the last
minute due to them looking too similar to the Cerberus.
This episode features many large outdoor billboard advertising
structures, one of which originally had a BBFC 18 logo printed
in the comer of an advert. This seems to have been a mistake
as it was later covered up by a black square; if you look
in the final version of the game you can see the outline of
where the black square does not match the background of the
poster. This is likely a result of the game being developed
by a British developer and not translating in territories
outside of Britain.
During the intro cut-scene for ‘Origins’, where
Daniel is choking the guard through the gap in the laboratory
entrance fence, the person that he is choking was changed
from a lab assistant (blue shirt and white pants) to a member
of the Watchdogs. In the Nintendo Wii version of the game
this scene remains as it was originally intended and was never
The end of episode cut-scene on the PlayStation 2 version
of Manhunt 2 shows Daniel killing Pickman where as it is Leo
that kills Pickman on the Nintendo Wii version of the game
although the killer speaks using Daniels voice in both. The
scene still plays out the exact same way although the room
has been changed from a lab room to the main hall. The end
of game credits on both versions also shows Leo as being the
killer and not Daniel.
In an early version of the game there was an additional environmental
execution. After being captured by the Watchdogs you could
use a fire extinguisher environmental execution to eliminate
the Watchdog sergeant that is guarding the lab doorway. In
the retail game you are forced to use a nearby pen to eliminate
the sergeant. It is a fairly odd alteration as the fire extinguisher
execution is featured numerous times throughout the game.
Perhaps this is the reason for its removal, in order to make
it seem more unique when you come across it.
Daniel initially removed his glasses and rubbed his eyes
during the introduction cut-scene for Broadcast Interrupted,
in the retail version of the game he keeps his glasses on
and rubs his face. This is probably one of the oddest known
changes to the game as the initial cut-scene actually makes
|The section where you have to use a crowbar to access the
sewer pipe leading out of the starting area was slightly altered;
originally it was not as obvious that you have to use a crowbar
to open the pipe in order to exit the area. No indication was
made to suggest that the player had to interact with the sewage
pipe, resulting in the player not knowing to open the pipe straight
away. This was later changed and a sign was added above the
pipe which indicates that you should open it up.
|Domestic Disturbance originally featured an additional environmental
execution in the form of a broken fence spike. The environmental
execution was positioned in the middle of a resident’s
front garden, close to some shadows. The execution involved
Leo pulling the wooden plank out from the fence and shoving
the hunters head on to the spike, when the execution was over
the hunter would be leaning upright with his hands out by his
side as if he were crucified on a cross.
The reason for the environmental execution being removed
is unknown; it is possible it was taken out in order to secure
the M rating as the hunters in this episode are all Cops and
SWAT, prior to the release of the game there was some emphasis
placed on the killing of govern officials in the game.
|When trailer 2 was initially released it showed that the cemetery
from Personality Clash was originally titled Whispering Hills,
in the retail version of the game the cemetery is known as Weary
Pines. The font type and logo styling have remained the same.
The reason for the name change is quite a mystery; it is possible
that they ran into some legal issues, such as someone owning
the rights to the name. Rockstar have since amended trailer
2 and changed it to Weary Pines as well as including the games
North American age rating.
The first full length trailer for Manhunt 2 showed Daniel
holding a sawn off shotgun outside the cell where Leo is being
kept, in the retail game Daniel is holding an Uzi.
Originally Release Therapy was the final episode of the game,
during the cut-scene where Daniel wakes up and sees Leo’s
reflection in the mirror, Daniel was wearing a white t-shirt
as featured in the first teaser trailer released. When he
looked in the mirror Leo was wearing his green asylum scrubs,
if this was a reflection of Daniel in the mirror Leo should
have been wearing the same attire. In the retail both Leo
and Daniel’s attire has been changed to reflect this,
both wear a set of white scrubs with the TVMK logo on them.
Despite these clothing alterations the scene still plays out
The thing about this change is that the uniform doesn't appear
anywhere else in the game and looks to be a last minute change
as during the games end credits you can actually see the original
scene from the work in progress version of the game.