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Manhunt 2 News | News Roundup February
<p><a href="" target="_blank">Times
Online</a> have posted an article on how easy it is to buy a copy of Manhunt
2 within the United Kingdom. Even though the game is effectively banned they
were able to have the game shipped from within the UK:</p>
<p>A few clicks of a mouse was all it took to buy one of the most unpleasant,
gruesome video games that has ever been released.</p>

<p>I found it on eBay for &pound;32 including delivery, and Gamezland, which gave
it a Manchester location, had no qualms about sending me a copy in a brown Jiffy
<p>The Times Online decided to approach Gamezland about the sale and they had
this to say about what the response was from them:</p>
<p>When I approached Gamezland (which despite saying its products are shipped
from Manchester, is itself based in America) the company appeared unaware
that there were any legal issues about supplying Manhunt 2 in the UK.</p>
<p> Is it possible that the cinema-style rating system proposed in the Byron Review
would be able to change the ratings process to such a degree that they will
be able to stop games being sold without the proper ratings displayed on them?
and Is it possible that Pegi could do a better job if they were able to rate
all games within the UK?</p>
<p>The article also features a summery of the events that lead to the game being
refused classification and the appeals process that the game went through and
what happened when the BBFC took the VAC appeal decision to the high courts.</p>
<p>Speaking of the effective ban the Video Appeals Committee will begin reconsidering
Manhunt 2 for release in the UK on Tuesday March 11th. It was the high courts
that agreed with the BBFC and decided that the VAC decision was based on a misinterpretation
of the law and ordered them to reconsider it back in January.</p>

<p>Elsewhere it looks like the Nintendo Wii version of Manhunt 2 has finally been
altered in such a way to remove the filter which was placed on the games executions.
Many sites have already posted the methods of which the game can be altered
in this way, it involves illegally downloading the game onto a PC, changing
certain files and inserting it into an unauthorized, modified version of the
Nintendo Wii console. Similar to the way the PSP version was altered to do the
same thing, we are not encouraging it here on the site or at our forums, so
please don't ask.</p>
<p align="right"> <strong><a href="">Add
Posted on: Feb 28 09:57 pm 2008 by: lazlow

Rockstar News | EA CEO Comments on M Rated Games
<p> <a href=";title;2" target="_blank">GameSpot</a>
have posted an interview with Electronic Arts CEO John Riccitiello, in the interview
GameSpot question him on his views towards M rated titles and in the process
name drop Manhunt.</p>
<p><strong>GS: EA has released M-for-Mature-rated games like The Godfather before,
but one notorious example, Thrill Kill, was never released after EA acquired
its original publisher, Virgin Interactive. If EA controlled Take-Two, would
we ever see a game like Manhunt come out of EA?</strong></p>

<p>JR: Well, first off, we're in a different time with a different management
team. I was the guy who got us into The Godfather business, who got us into
the Def Jam business. I'm personally a huge fan of BioShock, one of my favorite
games of last year, and I'm very much looking forward to playing GTA IV. I'm
going to buy it on April 29.</p>
<p>Frankly, my view is that I'm a real believer in the Entertainment Software
Association and their analogous organizations around the world, and I don't
have an issue with M-rated content. Neither me nor the company nor the board.
Times were different in the mid- and late '90s. As an industry we were just
coming to grips with M-rated content.</p>
<p>I never saw Thrill Kill, and I applaud you for digging up that little piece
of history. I'm not sure if I would have liked it or not. I'm guessing I might
have liked it, but I have no idea.</p>
<p>Elsewhere <a href="" target="_blank">Ubisoft</a>
are apparently scrambling to buy licences in order to hold Electronic Arts off
while Atari, Midway and THQ have seen their stocks surge in the wake of Electronic
Arts buyout proposal according to <a href="" target="_blank">Variety</a>.</p>

<p>Isn&#8217;t it great when publishers have to invest more resources in preventing
themselves from being bought by EA than making games? It makes you wonder how
EA got their reputation as being the boogieman of the videogame industry.</p>
<p align="right"><a href=""><strong>Add
Posted on: Feb 27 05:01 am 2008 by: pogo

Manhunt 2 News | EA Publish Acquisition Proposal Details
<p> <a href="" target="_blank">Electronic Arts</a> have
published a website detailing the information of their proposal to acquire Take-Two
Interactive. On the website you can find the original press release issued by
EA as well as details of the conference call that the company held today regarding
the issue. </p>
<p>There is also a Frequently Asked Questions (FAQ) section that has a bunch more
information, here are a few Rockstar related Q&As:</p>

<p><strong>Would Take-Two retain its organizational identity?</strong> <br>
Take-Two is an organization made up of several extraordinary creative teams
at R*, Visual Concepts, Irrational, Firaxis, etc. We’d expect each studio
to retain its own unique identity.</p>
<p><strong>Would the R* team be happy at EA?</strong><br>
We think so. We have great respect for the R* leadership team and some of
our executives have worked with R* leaders while in previous positions with
other companies. We believe EA’s decentralized label organization will
be attractive to Take-Two’s creative talent.</p>
<p><strong>Do you intend to kill or restrict any of the R* franchises?</strong><br>

We strongly believe that behind all the controversy is a core of great intellectual
property and development talent. These titles don’t sell millions because
they’re controversial; they sell because they’re great games.
We have no plans to change that.</p>
<p><strong>Would you keep Take-Two’s New York headquarters? </strong><br>
R* is based in New York and we have no plans to change that.</p>
<p>Some how I just couldn’t see Manhunt 3 being published under the EA banner,
EA famously cancelled the near complete ‘Thrill Kill’ in the late
90s mere weeks before the game was scheduled to be released due to fear of harming
its public image. Granted ‘Thrill Kill’ wasn’t exactly the
best of games, I still couldn’t see them green lighting a game dealing
with the themes associated with the Manhunt series.</p>

<p>Other brands would also be severely harmed in the process. The quality control
of the Take-Two owned brands is on an entirely different level to EA, games
are rushed to meet deadlines rather than being given the time required to develop.</p>
<p>The Grand Theft Auto franchise would surely be raped of all identity, the traditional
in-game satirical advertisements would be gone and in their place would be real
retailers and merchants. Burger Shot would become Burger King, Cluckin’
Bell would be KFC, the in game advertisements and marketing would then alter
the game contents and game play. I doubt many politically correct advertisement
firms would want their product associated with some of the antics that are available
to the player (should they chose to do so) in the game.</p>
<p>2K Sports would be completely disbanded, the employees would likely be moved
over to other EA studios and work on their sports titles. From what I understand
the games developed by 2K Sports are generally superior to those developed internally
by EA. They would also then own even more of the sports market, which to be
honest isn’t exactly teeming with competition outside of 2K and EA.</p>
<p>I suppose the one benefit of EA owning the company would be that the games
would be available to more people. Those holding on to their NES would finally
be able to play Grand Theft Auto V: Six Months On from IV and just imagine the
joy of Midnight Club 5: Shitty Annual Rehash on the Commodore 64.</p>
<p>Also, according to <a href="" target="_blank">Yahoo
Finance</a> the shares of Take-Two Interactive have risen 54.90% over the weekend
and currently sit at $26.89 up from $17.36. This could be indicative that shareholders
are expecting the buy over to go through.</p>
<p align="right"><a href=""><strong>Add
Posted on: Feb 26 05:02 am 2008 by: pogo

Rockstar News | Take-Two Issue Response to EA Acquisition
<p> Take-Two has now issued a press release regarding Electronic Arts offer to
buy the company over. The contents of the press release basically say that they
believe EA has underestimated the value of the company and that they were open
to discussing the matter further on April 30th, which is the day after the release
of Grand Theft Auto IV.</p>
<p>Here is a selective quote from the Chairman of the Board of Directors at Take-Two
Interactive, Strauss Zelnick:</p>
<p>While the Board believes that entering into discussions with EA at this time
is not in the best interests of shareholders, we had offered to enter into
a good-faith dialogue with EA to determine if our companies can reach common
ground on the appropriate value of Take-Two as a first step to realizing a
mutually beneficially transaction. However, given the great importance of
the Grand Theft Auto IV launch to the value of Take-Two, the Board has determined
that the only prudent and responsible course for our Company and its stockholders
is to defer these discussions until immediately after Grand Theft Auto IV
is released. Therefore, we offered to initiate discussions with EA on April
30th, 2008 (the day after Grand Theft Auto IV is scheduled to release). We
believe this offer demonstrated our commitment to pursuing all avenues to
maximize stockholder value, while we believe that EA's refusal to entertain
this path is evidence of their desire to acquire Take-Two at a significant
discount, whereas we believe this value rightly belongs to our stockholders.</p>
<p>What this boils down to is EA attempting to own the company before the release
of Grand Theft Auto IV, as once the game is released (theoretically) the value
of Take-Two will significantly rise. EA has been attempting a hostile takeover
of another major publisher, Ubisoft, for some time now and after the release
of Assassin&#8217;s Creed last year the value of Ubisoft went through the roof
thus holding EA off. It seems like they have gotten wise to what a large release
will do for a company and are trying to short-change Take-Two and its investors.
Unfortunately for EA the board at Take-Two weren&#8217;t born yesterday.</p>

<p>You can read the press release in its entirety over on the official website
for <a href="" target="_blank">Take-Two
Interactive</a>. It contains a few letters of exchange between the CEO of Electronic
Arts John Riccitiello and Take-Two Interactive executive chairman Strauss Zelnick
that are worth a read over.</p>
<p align="right"><a href=""><strong>Add
Posted on: Feb 25 06:34 pm 2008 by: pogo

Posted on: Jan 01 01:00 am 1970 by:

Manhunt 2 News | ISFE & BBFC Address Byron Changes
<p> In a interview with <a href="h" target="_blank">MCV</a>
the director general of The Interactive Software Federation of Europe (ISFE),
Patrice Chazerand has said that it would be a 'backwards step&#8217; for the
UK should it be decided to drop the PEGI rating system.</p>

<p>I would resent that idea of equating games to movies &#8211; it&#8217;s not
the same experience. It&#8217;s a step backwards. If we are to see a move
to movie-like classification, I would see it as a mistake. But I cannot speak
for the UK public &#8211; or the UK Government.</p>
<p>Mr. Chazerands&#8217; comments are in response to the idea of implementing
a cinema-style rating system for videogames. Should this idea come into fruition
it would mean that all games published in the UK would have to pass through
the BBFC for classification prior to being released. A job that the BBFC is
all to <a href="" target="_blank">willing
to do</a>, according to BBFC spokesperson Sue Clark:</p>
<p>BBFC is a rating people understand from film and DVD, so it might give parents
a bit more piece of mind. It would mean a bigger workload &#8211; but that&#8217;s
our problem, not the industry&#8217;s &#8211; and we know we could handle

<p>Our own research shows parents can be confused by PEGI&#8217;s difficulty
ratings. A significant proportion of distributors in games already submit
much of their software to us regardless of whether it&#8217;s a kids&#8217;
game or an adult game &#8211; so this would just mean a widening of that.</p>
<p> These are of course pre-emptive comments in regard to the forthcoming Government
sanctioned 'Byron Review' which is due next month.</p>
<p align="right"><a href=""><strong>Add
Posted on: Feb 18 08:18 pm 2008 by: pogo

Posted on: Jan 01 01:00 am 1970 by:

Manhunt 2 News | Manhunt 2 Makes Most Controversial List
<p> <a href="" target="_blank">GamerHelp</a>
have published an article by the title of 'The Seven Most Controversial Games
and Why Most of Them Are Crap'. They place both Manhunt 1 and 2 as the second
most controversial game(s) and have the following to say about it/them:</p>
<p>When Rockstar finds a good thing, they tend to stick with it. Controversy
was always big for the GTA series, so, the company thought, why not expand
that whole concept into a game of its own? Thus, the Manhunt series was born.
Were it not for the screaming weenies and talking heads that decried this
&quot;murder simulator&quot; as a the downfall of western civilization, Manhunt
wouldn't have sold a single copy. It's that bad. </p>

<p>If Manhunt is a murder simulator, than doing it with a greased up toilet
roll in the bathroom of a Denny's can be considered a &quot;Porno Movie Simulator.&quot;
If murdering people was really just a matter of sneaking up behind them and
pushing a button, then there'd be tons of dead people around us, everywhere
we went. &quot;Oops, accidentally pushed my murder button and then I went
into this elaborate sweeping-zoom kill scene and stabbed my neighbor's eyes
out! Better not tell the wife this time! Ha ha ha ha ha ha ha, where're the
kids!?&quot; </p>
<p>So, when the European Union's games rating board decided that they thought
the game was too violent to be released, our first thought was &quot;Maybe
they just thought it was a shitty game.&quot; And that's probably what they
were thinking: not only is Manhunt gory and sick and violent, it's also completely
awful. </p>
<p>Grand Theft Auto also nabbed the honour of being the 6th most controversial
game, completing the list are Custer's Revenge, Night Trap, Mortal Kombat, Michael
Jackson's Moonwalker, and The Guy Game.</p>

<p>So, is anyone familiar with this site? I have only ever looked over a few articles
on there and they seem to be pretty angry in every piece that I have read. Maybe
that is their shtick?</p>
<p align="right"><a href=""><strong>Add
Posted on: Feb 16 09:04 pm 2008 by: pogo

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